Secluded Desert Temple - an environment study with Unreal Engine

Final Composition

Final Composition

Environment shot from Unreal Engine

Environment shot from Unreal Engine

References used

References used

Cloud Cards Shader

Cloud Cards Shader

Secluded Desert Temple - an environment study with Unreal Engine

First time using matte painting techniques in combination with Unreal Engine to achieve this epic scene.

The second shot shows the environment directly from Unreal. There's no post processing involved! I also wanted to challenge myself to create those amazing clouds that are visible in the background.
I created the cards from the basic Unreal Engine plane primitive and then by photobashing different cloud pictures I got to the end result visible in the picture.

The setup is a dynamic light as the sun and one skylight. No HDRi or Unreal Sky involved.
This was my first attempt but I am definitely impressed. Once again Unreal Engine never fails to impress me for the amount of application that you can use it for.