I am currently a master’s degree student in Computer Games and design at Goldsmiths University. My undergraduate degree was in Communication, Media and Advertising and was obtained at Milan’s IULM University (Italy).
I moved to London right after graduating in 2016, and I have been working full time as a property manager for a letting agency, where I have to manage large denomination cash transactions, deposits, staff training and house inspections. I am still working in the same company as part-timer to fund my postgraduate studies.
GOLDSMITHS UNIVERSITY: Computer Games, Art and Design (pending grade in late 2019) 2018-present
I enrolled at Goldsmiths university to have the chance to set foot in the industry, gain essential software and workflow
knowledge to work in the games business. So far, I submitted two Unity games, two animations, an original character, and six inanimate props as part of my coursework.
IULM UNIVERSITY: Communication, Media and Advertising (2013-2016)
I undertook this degree so I could get the fundamentals behind the communication and advertising field, both for printed and for television media. It was challenging coming up with new ideas to highlight the brand's strength, but it helped me to look at the bigger picture first, to get a better understanding of what I am facing, and then focus on the small detail to capture the essence of the brand.
One of my most recent jobs was to edit some screenshots from a game and carefully erase all the deeply embedded UI elements from them. I was also requested to make these pictures ready for being printed, so I created an action that allowed me to streamline the workflow.
I was chosen as the designer for a twitter client named Boid. My job was to create the all the assets required for the app, while quickly prototyping new features proposed by the developing team. The application received praises from many different major Android websites and Blogs, hitting more than 15.000 installs during its first week of open beta test.
During my undergraduate, I was chosen as the designer of the logo for an extracurricular activity. I was given a very strict brief and a short deadline, but by quickly using paths, the clone stamp, paths and the layer system provided by the software I was able to deliver in time.
I had to deliver two assignments for the master, where I had to design two inanimate objects and an original character. During the design of the character, I had to take in consideration mesh topology, making sure that the edge flow was kept continuous and tidy, with the help of the slide edge loop and the insert edge loop tool.
I had also to animate my character, using hand-keyed animations. I created a walk cycle using image sequences inside Maya, to have one on one reference on the walk style I had in mind. For a smoother workflow, I created some blend shapes, specifically for the hands, the feet, and the face, making possible to quickly position the joints.
Unity and Programming
I was introduced to Unity and C# at the beginning of the course. For my final assessment for the programming course, I went beyond the requirements and created an online multiplayer for 8 players in Unity from scratch.
I learned how poor is the support from Unity in regards of the UNET framework, how to handle player connections with Unity’s network manager, give them an identity on the server, integrate the multiplayer service within my game and create a custom UI for the creation of a room for the host, the connection and disconnection for the clients and all of the other essential functions like quit, restart, death of a player and final victory.
I was working in a summer resort on Garda Lake in Italy. I was part of a 6 members team to supervise the safety of the resort
guests during the opening hours of the four pools. During the last three years, I was asked to be part of the training team for the new members, I received a full AED training, and I was also trained for hazardous chemicals handling, use, and storage.