For this project I was in charge of the design and layout of the game level. Everything has been done in Unreal, both with blueprints and regular static meshes. The game takes place in a haunted house, where something creepy is going on. I took inspiration from recent movies such as "The Haunting of Hill House" and "Crimson Peak" and recent games such as "PT".
The texture have been mostly done in substance painter and designer, and the assets have been modeled in Maya.