Desert Rat

ZBrush sculpt and render

ZBrush sculpt and render

Low poly retopo

Low poly retopo

The mesh matches perfectly with the high poly version

The mesh matches perfectly with the high poly version

Marmoset render

Marmoset render

Substance Painter render

Substance Painter render

Map collage

Map collage

Desert Rat

For this project I wanted to bring to life one of my most recent ZBrush sketches. When I started modeling the head I took inspiration from the movie Mad Max: Fury Road. After getting the exact look that I was looking for, I retopologised the model with TopoGun. I really like the software since it's so specific and solid that saves me a lot of time and a lot of distractions. The UVs were done in Maya and the colours in Substance Painter. It's my first time approaching Painter for such a big project, but the workflow was easy to establish.

As my first big 3D project, I'm happy for the result.